How to Use

This page will show you the basic functionality of Hornet Studio. It covers:

  • where to find your projects & settings
  • the structure of the UI
  • how to navigate the 3D canvas

You can also watch our introductory video to Hornet Studio!

Welcome Screen

On startup, you can choose to

  • open or edit an existing project
  • start a new project
  • open your Settings

Double-click a project to open it.

UI structure

Progress
3D Scene
3D controls

Every screen in Hornet Studio follows the above structure.

  • on the left, you always have access to the global settings and additional modules. Click the top button to expand the sidebar.
  • your progress is always visible – going back in the workflow is always possible 
  • below the 3D-scene are additional 3D-controls to help you navigate the canvas
  • on the rightare your step-dependent tools and settings, as well as the Previous Step and Next Step buttons

Tools

The available tools differ with the respective step you are on.

Here, you will be able to adjust various settings and parameters. These allow for granular adjustments to your products.

Your specific printer and material can also be set-up here.

There are two tools thar are always available: the history and visibility tools.

History Tool

Select the history-tool to view every taken action.

Every action is recorded in the History view. It is always accessible.

Subdivided by the steps in the workflow, you can go back to any previous point, simply by selecting the desired step.

Visibility Tool

Select the visibility-tool to show/hide specific objects.

To remove clutter and improve legibility, using the visiblity tool, you can

  • choose to show or hide every object in the 3D-scene
  • add/remove clipping planes
  • show/hide UI elements in the 3D-canvas

Like the History view, this is always accessible.

3D canvas

Navigating the scene

The 3D view can be rotated and scaled (zoomed in and out) easily, by using the mouse or the toolbar at the bottom of the scene.

Zooming in and out

By scrolling your mouse or trackpad, the entire scene can be zoomed in and out of.

This can also be done by using the respective tool in the toolbar.

Rotating the scene

Hold the right-mouse button and drag it to rotate the scene.

You can set where the rotation pivots around by setting a pivot point.
Selecting an empty space will reset the pivot point.

The pivot point might be hidden – check your visibility tool, if the pivot point cannot be seen!

Rotate to specific angles

To snap the camera to a specific angle, use the faces in the toolbar.

This allows you to quickly view the scene from above, below or any side.

Manipulating 3D objects

After you loaded your 3D objects into the scene, you might want to adjust its position, rotation and scale.

After selecting your object (selected objects are highlighted orange), using these tools, you can adjust it.

The basic functions allow you to move, rotate and scale the object.

Additionally, the orientation tools will help you to place the object exactly where you want it.

Use the layout functions to distribute multiple objects optimally.

Moving an object

Select Move after selecting the object and drag the handles to move the object along the desired axis.

Rotating an object

Select Rotate after selecting the object and drag the handles to rotate the object along the desired axis.

Scaling an object

Select Scale after selecting the object and drag the handles to scale the object along the desired axis.